![]() ![]() The first Outbreak sold very well, mostly due to popularity of the Resident Evil brand. Unofficially, however, undeterred fans have reversed engineered the game and created fan servers for the Japanese versions of both Outbreak and File# 2. It's arguable whether they succeeded in this venture or not, and a rather moot point anyway now that it's officially restricted to offline play only, which itself is restricted to single player with AI-controlled partners: Capcom shut down the American servers in December 2007 and the Japanese servers in June 2011. Notable in that Capcom made a conscious decision not to implement voice chat capability, to try and keep the game "in character" (they didn't want a man's voice coming out of Yoko, for example) and also to ramp up the tension. These games' place in the canon is often the subject of dispute, due to the fact that they need to accommodate all eight characters, as well as contradictions present in these titles compared to the primary series. They really don't have a singular overarching story, per se, and instead are presented as a series of short scenarios which pit a group of characters in a location and task them with following its story to the conclusion and subsequent escape. ![]() ![]() The biggest point of interest is that it's a classic style Resident Evil (aka tank controls, fixed camera angles and inventory management) but with online coop capabilities, meaning several people can work together to try to survive. ![]() Resident Evil Outbreak, along with its sequel Outbreak File #2, are online entries in the Resident Evil series exclusively for the PlayStation 2, first released in 2003.īoth games take place during the Raccoon City viral outbreak covered in Resident Evil 2 and 3 centering on how an octet of normal citizens - Kevin Ryman, Mark Wilkins, Jim Chapman, David King, George Hamilton, Cindy Lennox, Alyssa Ashcroft, and Yoko Suzuki - react to the disaster, along with their efforts to escape the city safely. ![]()
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